Note that final disposition of personnel and services in the Outpost is still being explored, and may change.
Outpost Eden | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rosters | Specifications | Attached Vessels | Communications | ||||||||||
Senior Staff | Facility Statistics | USS Artemis | Main RPG List | ||||||||||
Full Crew List | Layout | USS Vigilant | Ship Forums | ||||||||||
Crew History | Support Craft | Mission Logs | |||||||||||
Eden Sector |
Floor Plans by Sector[]
Core Sector[]
- 60: Observation Level: Admiralty offices; Observation deck (staff only) - Briefing rooms 1-5 (All with transparent aluminium walls; view out to horizon and up is excellent, view below horizon mostly blocked by bulk of outpost dome)
- 59: Eden Command Information Centre (ECIC) - CO's Office, offices of first and second officers, general sector administration pool, upper arboretum, event space and event support spaces; Communications Array tech
- 51-57: Ops Tier: Administrative Offices; Flag officers and Diplomatic Corps, Outpost Eden Operations, JAG Office, Satellite Network Control Hub
- 41-49: Intelligence Tier: Intelligence Officers' Quarters, Medical Facility, Cargo Bay Omega, Briefing Room, Chief Intelligence Officer's Office, Situation Room, Research Labs (Equipped for Science, Medical and Engineering), Holodeck 43
- 31-39: Hospital Tier: Main Infirmary, Counselling Offices, Surgical Suites, ICU, Morgue, Medical Labs, Many different quarantine suites, Environmental Control; physiotherapy
- 23-28: Engineering Tier: Fusion Reactor Core, Chief Engineer Office, Primary Computer Core, Auxiliary Computer Core, Upper Shield Generators
Perimeter Sector[]
- 51 - 58: communications tech, upper phaser array (task-specific access required); special VIP landing bay access to command core tier
- 51: Diplomatic Suites
- 49: Habitat Tier: Captain and First Officer quarters, Senior Officers' Quarters, Bar (Starfleet only), Officers' Mess, Holodecks 40-42
- 48: Habitat Tier: Officers’ Quarters
- 41 - 47: Habitat Tier: Crew Quarters;
- 41: High Road: walking and running path that loops on a ledge around the interior of the outpost, with great view of greenspaces below
- 27 - 29, 31 - 39: Habitat Tier: Civilian Quarters, Nursery/Schoolrooms
- 27: Greenspaces: Arc Alpha ("Fieldside"): Field Sports, tennis courts, etc.; Arc Beta ("Woodside"): Arboretum, Quiet Walking/Running/Contemplation; Arc Gamma ("Parkside"): open green space for kids and families)
- 21: Low Road: broad avenue/corridor/canyon cutting down into commerce tier, onto which many of the bars, clubs, restaurants and performance venues open
- 21 - 26: Commerce and Leisure Tier: business district, Holodecks 1-25, hydroponics, Water Park, Gymnasia, Sports Facilities, Parrises Squares Court, bars, clubs, restaurants, performance venues, galleries, shops; additional space for science, religious facilities, miscellaneous use spaces
- 16 -19: Science Tier: Science Office, Stellar Cartography, Specialist & Multipurpose Labs, Hazmat Labs, Sensor Array, Federation Terraform Command, Holodecks 26-40, Upper Shield Emitters (external)
Security Sector[]
- 11 - 27: Security Tier: lower phaser array, Chief of Security Office; Brig; Armouries and ammo manufacturing; Phaser Range; Briefing Rooms; Central Security and Communications Hub, Strategic Operations Offices; combat simulation holodecks, obstacle courses, conditioning, extra quarters for military personnel if required
- 9: Flight Control
- 1-4, 6-9: Two rings of primary flight craft bays, surrounded by rings of cargo bays; tractor guidance systems
Ground level
- Controlled-content water canal; Planetary Science Canal Facilities (generic geo/eco/bio/zoo labs) Alpha 1-7, Beta 1-7, Gamma 1-7; cargo turbolift loop connecting labs to cargo turbolift shafts in outpost struts